[This is the last part of the story, which began here.]
Clowns and Door, part four
by
Tamara Knight
You have unwittingly entered a circular room of doors via a stairway that has faded into nothing. Beyond where the stairway used to lead is an open door to a place with an idyllic landscape of rolling grassy knolls and pleasant breezes, blue skies. But that door is unreachable, hovering above you. As for the doors in the room, they have lead you only towards either dark and bright nothingness or war, sloth, and lust. The floor upon which you stand has gradually begun to fade from the center outwards, and you now stand on a ledge with perhaps just enough time to explore one more door. You go to that door and open it.
The door opens to a rather small basement office. The walls are of cinderblock, and there are no windows. A balding middle-aged man sits at a large desk. He taps his thick fingers on an oversized adding machine that clunkers and clinks, then writes down some figures. The balding man looks up, and his head turns in your direction.
He says, “the death rate has increased quite a bit, but not only that, the number of people taking their own lives has favored us because we need not pay out the premiums to the remaining spouse in those cases. Take that down and forward it to Mr. White. Tell him also, that his calculations for next year are off, he has no understanding of human behavior at all. He should have taken the coefficient of x squared and divided it by the derivative of the inverse sine, then multiplied that by man’s capacity for lying. He would have clearly seen then that next year’s pestilence will be of great value to us, but only if we increase our premiums by a coefficient of y taken three times plus the inverse of man’s ability to falsely hope for positive outcomes. Why are you looking at me like that?”
He gets up and comes over to you. He looks you up and down. “Who in hell’s name are you? You’re not the messenger.” He looks beyond you into the room that fades into nothingness. “Oh, good God.” He sighs and shakes his head. “You don’t belong here, go on! Shoo! Get out!” He brushes you away with the back of his hand and shuts the door himself. You try the door again, but it is locked.
The ledge is so small now, that just turning around to face it nearly sends you careening into the wide abyss now below you. You grimly move your feet sideways and manage to go back towards the other doors, past the door of the intertwined bodies that pleasure themselves, and past the door of the worm eating family, and back to the door where the children screamed. You’ll open the door and slip in. You’ll help the children. You place your hand on the knob, but you don’t open the door. For the life of you, you cannot open it, you’re just too scared. The bombs, the fires … after that what? Go back to sloth … lust … you can’t make any choice. Despair overwhelms you.
You watch as the nothingness nears your toes. Then you hear a voice calling you from above. You look up to see the clowns from the field of hay looking in at the door. One of them stands right in it, while others are peering in from the side. It’s a comical sight. “Hey, ho!” shouts the one at the doorway. “You’re not suppose to be down there!” He then shouts, “quickly now, there’s little time,” to his comrades and before you know it, the acrobatic clowns are making a human ladder using legs and arms. They then swing themselves towards you. “Hurry now, grab hold. There’s no time left.”
You grab hold of the human ladder and scurry your way to the door above, the door through which you entered. You climb outside where the air is warm and pleasant, a breeze blows. The sky is a soft blue, and the hills around you are a soothing shade of green. The acrobatic clowns decompose their ladder, scurrying back up and out of the disintegrating room. Once they are all out, the last one shuts the door to the old farm house. That is that. He comes over to you.
“You’re not suppose to go in there. Please be more careful from now on.” He says.
You have a million questions at the tip of your tongue, but none emerge fully enough for you to ask them. You only stare at the clown dumbfounded. You notice that for the first time he is a sad clown. They all are. Before you can think of anything to ask, they all head back to their field to practice their acrobatics. Eventually, after you’ve pulled yourself together, you’ll go back to the cobblestone path and move onwards again.
This ends the story, but not the possibility of a sequel.